About Me
I’m a creature designer and concept artist based in Chicago. I earned my B.S. in Game Design from DePaul University in 2024 (Summa Cum Laude). According to my mom, I’ve been drawing since I was 6 months old and grabbed her pencil right out of her hands. I’m still drawing now, and I’m especially drawn to worldbuilding-driven creature design, keeping habitat, behavior, and function in mind to make my designs feel more believable and distinctive.
Alongside 2D concept work, I have experience with 3D tools and animation pipelines, and I’m comfortable working with real-time engines. I primarily use Photoshop for 2D work, and Maya and ZBrush for my 3D, with experience in Unity and Unreal 5.
I’m currently building my creature design portfolio and am open to freelance, contract, and studio opportunities!